아이템을 사용할 때 심이 어느 방향으로 접근해야 하는지 지정하려면
function 27
Go To Relative Position (In front of, Facing) {byte = 00, flags = 0, 0} Parameter 2 :-512 (-510 ~ -512)
Go To Relative Position (In front of, Same direction) {byte = 00, flags = 0, 0} Parameter 2 : 0
Go To Relative Position (In front of, Opposing direction) {byte = 00, flags = 0, 0} Parameter 2 :1024
Go To Relative Position (To the left of, Facing) {byte = 00, flags = 0, 0} Parameter 2 : -506 (-505 ~ -509)
Go To Relative Position (To the left of, Opposing direction) {byte = 00, flags = 0, 0} Parameter 2 : 1030
Go To Relative Position (To the right of, Facing) {byte = 00, flags = 0, 0} Parameter 2 :-510 (-510 ~ -512)
Go To Relative Position (To the right of, Opposing direction) {byte = 00, flags = 0, 0} Parameter 2 : 1026
Go To Relative Position (On top of, Opposing direction) {byte = 00, flags = 0, 0} Parameter 2 :1278
Go To Relative Position (Behind and to the right of, Opposing direction) {byte = 00, flags = 0, 0} Parameter 2 : 1027
Go To Relative Position (Behind and to the left of, Opposing direction) {byte = 00, flags = 0, 0} Parameter 2 : 1029
Go To Relative Position (Anywhere near, Facing) {byte = 00, flags = 0, 0} Parameter 2 : -257 (-250 ~ -258)
Go To Relative Position (Anywhere near, Opposing direction) {byte = 00, flags = 0, 0} Parameter 2 : 1279
Go To Relative Position (Anywhere near, Any direction) {byte = 00, flags = 0, 0} Parameter 2 : -1
* 좌우 구분은 내가 보는 방향과 반대 (내 오른쪽은 화면상 왼쪽에 해당)
* Parameter 4 : 2 (no failure trees) 방해물이 있어 바로 접근하지 못하더라도 빙 돌아서 다시 접근하게 함